![]() ![]() There’s no word yet on how large the actual game will be, of course. Again, I’m feeling Baldur’s Gate II vibes, as that game also had a stunning breadth of environments. ![]() In this brief five-minute look at the game there’s your ship headquarters, surrounded by cerulean ocean waves, an island town full of rocky shoals and beach huts, and a desert ruin beset by a sandstorm. The Deadfire Archipelago seems quite a bit more diverse than the original Pillars of Eternity’s dour Western Europe-style forests and fantasy, too. I’m picturing something like Wasteland 2’s dynamic Arizona desert, locations popping up as you travel, though this wasn’t demoed to us. There will be some actual exploration, some spots unmarked on your map that you’ll be able to find by sailing around to different islands. Obsidian told me though that it’s not just a fancy skin stretched across an old Infinity Engine-type map. There’s a glimpse of the new world map in the video, which should give you an idea how it all works.
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